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	<title>Comments on: Proper sidechain compression in Cubase 4.1 at last!</title>
	<atom:link href="http://www.klunk.org/archives/87/feed" rel="self" type="application/rss+xml" />
	<link>http://www.klunk.org/archives/87</link>
	<description>creating digital noise since 2007</description>
	<pubDate>Fri, 29 Aug 2008 22:41:42 +0000</pubDate>
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		<title>By: arcade</title>
		<link>http://www.klunk.org/archives/87#comment-176</link>
		<dc:creator>arcade</dc:creator>
		<pubDate>Sat, 05 Jan 2008 18:10:33 +0000</pubDate>
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		<description>have a look at the tutorial posted later...basically the sound "ducks" or compresses based n the input from another source. This is commnly used to keep the kick drum and bass line pumping together, but can be used in many other creative ways.</description>
		<content:encoded><![CDATA[<p>have a look at the tutorial posted later&#8230;basically the sound &#8220;ducks&#8221; or compresses based n the input from another source. This is commnly used to keep the kick drum and bass line pumping together, but can be used in many other creative ways.</p>
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		<title>By: Leon Trimble</title>
		<link>http://www.klunk.org/archives/87#comment-173</link>
		<dc:creator>Leon Trimble</dc:creator>
		<pubDate>Fri, 04 Jan 2008 23:02:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.klunk.org/archives/87#comment-173</guid>
		<description>what does sidechaining entail?</description>
		<content:encoded><![CDATA[<p>what does sidechaining entail?</p>
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